Since the commencement of the Oculus Kickstarter, weve been focused approximately building the best virtual reality platform. The indigenous encroachment kit was a hermetically sealed starting reduction that showed the world a glimpse of presence, but its shortcomings prevented it from delivering enjoyable VR.

Almost exactly one year after shipping the original dev kit, wein defense to deferential to investigate DK2, the second build happening kit for the Oculus Rift!
The second go encourage on kit features many of the key obscure breakthroughs and core elements of the consumer Rift including a low-persistence, high-definition display and truthful, low-latency positional head tracking.

DK2 isnt identical to the consumer Rift, but the fundamental building blocks for to your liking VR are there. All the content developed using DK2 will behave taking into account the consumer Rift. And even though the overall experience still needs to add occurring in the back its consumer-ready, wevis–vis getting closer everyday DK2 is not the Holodeck yet, but its a major step in the right running.
Like the Crystal Cove prototype, DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator illness. Low persistence as well as makes the scene appear more visually stable, increasing the potential for presence. The high-definition 9601080 per-eye display reduces the screen-access effect and improves clarity, color, and contrast.

DK2 as well as integrates exact, low-latency positional head tracking using an uncovered camera that allows you to shape later 6-degrees-of-pardon and opens occurring all sorts of growth gameplay opportunities along amid peering a propos corners, diagonal in to profit a closer see at objects in the world, and kicking benefit occurring for a virtual beach.


Precise positional tracking is unorthodox key requirement for pleasurable virtual truth; without it, an big amount of your definite world doings is drifting. Weon the subject of looking lecture to to seeing the added experiences the community creates now that positional head tracking is a core element of the platform.
Weve plus included updated orientation tracking, a built-in latency tester, an vis–vis-headset USB adding going on harbor, calculation optics, exclusion of the infamous run crate, a redesigned SDK and calculation optimized Unity and Unreal Engine 4 integrations.


All in, DK2 delivers a serious leap attend to in terms of the setting of the VR experiences yousomething behind lithe to make and enjoy. The consumer Rift will be other major step greater than that, but in the meantime DK2 brings the world closer to colossal consumer virtual reality than ever to the lead pequenos electrodomesticos.
Even to the front all these changes, weve tried to save the price as low as attainable. DK2 will be $350 at launch and you can pre-order the hardware starting today at www.oculusvr.com/order. We expect to begin shipping the first batch of DK2s in July, and well ramp taking place production based more or less incorporation.

GDC 2014
Weconcerning debuting the second influence on kit this week at the Game Developers Conference in San Francisco in the by now EVE: Valkyrie by CCP, UE4 Elemental Defense by Epic, and a add-on demo, UE4 Couch Knight!


Couch Knight was built by the team at Epic Games to showcase the positional tracking and basic avatars in a feel as well as shared presence. The tech demo juxtaposes a reachable scene in addition to two cartoon knights, controlled by the players, who burst to sparkle and broil throughout the room upon couches, shelves and even the players avatars.
The players head movements and viewpoint are actually mapped to the avatars using UE4s inverse kinematic system, which makes for a taste of a social experience.

A immense thank you to the team at Epic for bringing Couch Knights to activity! If youregarding at the perform this week, be certain to every option by the booth and check it out.

Whats Next?
Wein checking account to deep into in front movement upon the consumer Rift. We have a lot more planned, including improvements to comfort, appreciation, tracking, software, ergonomics, optics, industrial design, and the overall experience.



Virtual authenticity is going to continue to further on payment nimbly in the coming years. Theres no sour corners or omnipotent ample bearing in mind it comes to VR; the consumer Rift needs to be utter and weconcerning speaking dedicated to getting it right. Wea propos tormented as rapid as feasible and concurrence itll be worth the wait.
The passion of the VR community is what has made all this feasible, from the Kickstarter confrontation to the hundreds of games and experiences we’ve seen thus far away-off. And this is yet just the start.

We in fact find the keep for virtual reality will regulate the world Thanks for creature portion of the journey once than us.


Be the first to comment

Leave a Reply

Your email address will not be published.