Nokia Announces Two New Windows Phones

Nokia Announces Two New Windows Phones, Lumia 800 and 710 More »

otocycles – Spanish electric bicycle

Spanish electric bicycle manufacturer has announced two new models that are very much inspired by the look of motorbikes of the 1950s. More »

Segway SE-3 Patroller

It’s a natural strengthening of Segway’s Patroller product heritage an ideal be of the same opinion for missions that require a larger vehicle More »


Vivo Xplay 5 to Launch March 1 With 6GB RAM, Snapdragon 820


Vivo Xplay 5 to Launch March 1 With 6GB RAM, Snapdragon 820

Vivo, the Chinese tech company better known for its slimvsmartphone – the Vivo Max, has uvconfirmed it will include massive 6GB LPDDR4 RAM in its upcoming smartphone – the Xplay 5.

The confirmation comes from Vivo's Weibo account post made on Monday (via Phonearena). The post features a teaser image mentioning 6GB LPDDR4 RAM and Snapdragon 820 processor for the Vivo Xplay 5. The smartphone will be launched on March 1 this year. Some of the previous teasers have indicated the handset to sport a QHD (1440×2560 pixels) resolution display.

The inclusion of 6GB RAM should not come as a surprise to as Samsung in September last year already started producing 6GB LPDDR4 RAM for smartphones and tablets. Until now, the most we have seen in a smartphone or a phablet is 4GB RAM. Asus was the first in line to pack 4GB RAM in its Zenfone 2 handset, which was followed by Samsung Galaxy Note 5 and the Galaxy S6 Egde+.

We are yet to see how Vivo plans to make complete use of the 6GB RAM inside the Xplay 5. It is being assumed that the company might have found a way to dedicate some of the memory to its graphic unit.

Vivo at CES 2016 unveiled two Android smartphones, the Vivo 5 and Vivo XL. The Vivo XL sports a liquid metal finish while the Vivo 5 features a full metal design. Both the new Blu phones come with a lot of identical innards such as 5.5-inch Super Amoled HD display, octa-core MediaTek (MT6753) processor and more. One of the biggest differences between the two handsets is that the Vivo 5 features 3GB of RAM and comes with 32GB inbuilt storage, while the Vivo XL packs 2GB of RAM and includes 16GB of inbuilt storage.

Download the Gadgets 360 app for Android and iOS to stay up to date with the latest tech news, product reviews, and exclusive deals on the popular mobiles.

Original NDTV Gadgets

Street Fighter V Review


Street Fighter V Review

If we wanted to set the record for the world's shortest review all we have to say is that unless you're a big fan of the series, you should not be buying Street Fighter V right now.

However since you're here expecting a review and not just a "tweet", you'll need a whole lot more to go by.

Street Fighter V, as the name implies, is the latest in the long-running series of fighting games. It has an eclectic set of characters, a number of varied stages, and a more than competent soundtrack that complements some of the most addictive gameplay around.

From detailed backgrounds complete with Bollywood movie posters, to hilarious belly physics on obese (but surprisingly powerful) fighters, the production values we've come to expect and love from the series are present, for the most part. The game's single-player story mode is bookended with water-coloured panels between matches. These do a decent job of conveying the plot, but they pale in comparison to the rest of the game, having an almost half-finished look to them.

(Also see: How Capcom Is Making Street Fighter V for Newbies and Hardcore Fans Alike)

On the topic of story, if you were expecting a narrative-heavy fighting game, you're better off playing Mortal Kombat X. Street Fighter V lets you play as any of the available 16 characters, but its story has no coherence. It only serves as an excuse to hone your skills against a few AI-controlled opponents. Speaking of which, the story mode is the only way to play against AI opponents – you can't do this in an arcade or player vs CPU mode.


If you're looking for a purely single-player experience, there's Survival Mode that lets you pummel through a a bunch of characters, and after each match you can choose to raise your health or your offensive capabilities, at a penalty to your score. It's a fun little distraction but isn't enough to keep you hooked for more than a few sessions.

So what can you do if you're seeking more single-player hijinks? You could modify AI behaviour in the game's Training mode. This is traditionally where you practise moves and combos. But the lack of a fail state or win conditions do very little to keep you involved. The lack of a player vs CPU mode is a perplexing omission and something we hope Capcom rectifies sooner rather than later.

And this isn't the only thing missing. Usual features such as challenges, trials, player lobbies for more than two people, a meaty story mode, an in-game shop, alternate costumes, and Spectator mode, do not ship with Street Fighter V. Capcom has stated that a cinematic story mode will be available later in the year, and that Spectator Mode, an in-game store, and Challenges will all be added soon after launch. All these absences at launch make Street Fighter V a surprisingly anaemic Rs. 4,000 purchase on the PS4.

The glaring lack of content is only somewhat countered by the actual fighting. It's nowhere close to the pace of other fighting games like BlazBlue or Guilty Gear: Xrd Sign, but those familiar with Street Fighter IV will be right at home. It's just as deliberate and feels all the more weighty with each punch and kick delivering a sense of feedback that makes it as immersive as its predecessors. That's not to say its slow. Thanks to a generous learning curve, newcomers will be able to string together 20-hit combos with ease while old-timers should have no problem getting accustomed to the basic controls and gameplay elements.

(Also see: Street Fighter and Resident Evil Will Be Available in India Officially)


And then there's metre management. Aside from trying to beat your foe into submission you'll want to pay attention to two gauges on your screen aside from health. There's the EX Gauge that fills up every time you dish out damage, and the other is the V-Gauge that increases with each hit you take. The former lets you unleash a gorgeous Critical Arts move when it's full, and can completely turn the tide of battle. The latter lets you launch a counter-attack, nullify assaults, or simply augment your existing moves. Our personal favourites are Indian fighter Dhalsim's Yoga Sunburst that scorches rivals, and series staple Ryu's Denji Hadouken that fills the screen with beams of light.

Each character has a unique set of skills to be used when the V-Gauge is filling up such as teleportation or poison attacks. This allows for an immense amount of variety and depth in gameplay that truly allows Street Fighter V to live up to the classic game design tenet of being easy to play and tough to master.

Layered over and above robust core gameplay is an in-game economy not too dissimilar to many free-to-play mobile games. As you play through the game's various modes you earn currency that you can use to unlock characters and other items when they're available. Keep in mind that you need to be online to do this. If you're offline you earn nothing, and even if you go online later, you'll need to play again to earn anything.

To link unlockables and progress to online play, even for single-player, is annoying. It ensures that you're dependent on the stability of Capcom's servers. If games like Driveclub and Halo: Master Chief Collection are any indication, you might as well hold off.


As for online multiplayer itself, it was a mixed bag. We were able to connect and play matches against fighters the world over without a hitch. It did take a lot of time to find one though, presumably due to the lack of people with access to the game prior to launch. When we did, the experience was smooth and lag-free, something we wish other fighting games are unable to do even a month after launch. We felt we were in the same room as our opponent; yes it was that good. On the other hand, creating a player lobby (or Battle Lounge as the game calls it) was an exercise in frustration. Invites to our friends would not go through, and at times, the game would crash at the Battle Lounge screen right after, forcing us to restart the game.

All said and done, barebones content, inconsistent online performance, and a dependency on being always online do Street Fighter V no favours. Despite Capcom's plans to address these issues for free, it begs the question, why even release it in this state in the first place? Make no mistake, there's a good game here, but there isn't enough to it to warrant a purchase right now especially at its current price point. If you're not a hardcore fan, you're better off buying it later, probably for less money, with a lot more features than it has right now.


  • Great production values
  • Fantastic core gameplay
  • Accessible to novices without alienating veterans


  • Dependency on being online
  • Not enough content
  • Inconsistent online performance

Rating (out of 10): 7

We played a review copy of Street Fighter V on the PS4. The game is available at retail at Rs. 3,999 for the PS4 and at Rs. 1,999 on PC.

Download the Gadgets 360 app for Android and iOS to stay up to date with the latest tech news, product reviews, and exclusive deals on the popular mobiles.

Original article from NDTV Gadgets

Nexus 5X Review


Nexus 5X Review

Google's Nexus line has always been about showing off the best of Android. Frustrated with its partners' insistence on developing custom UIs and loading up their phones with bloat, Google decided to create a showcase collection of devices to hopefully serve as inspiration. After a string of mainstream successes, Google went high-end last year. The Nexus 6 was the largest (and most expensive) of all Nexus smartphones till then, and not everyone was thrilled.

This year, Google is putting out two models: the Nexus 5X and the Nexus 6P. This allows it to show off a flagship-class all-metal phone with a massive screen as well as serve the mainstream market which needs more of a workhorse. Google is of course pushing these out to demonstrate just how it thinks Android 6.0 (Marshmallow) devices should look and feel. They both come with Nexus Imprint; Google's native Android fingerprint recognition framework, which is a headlining Android 6.0 feature.

Today we're reviewing the LG Google Nexus 5X, which is meant to be the more reasonable, restrained option of the two. Let's see if it can make the same kind of impact on the market that its predecessors had.


Look and feel
The Nexus 5X looks pretty utilitarian. The most distinctive thing about it, when seen from the front, is the large loudspeaker grille below the screen which matches the earpiece grille on top. While the look is slightly reminiscent of Motorola's Moto X series phones, you don't get stereo sound – the earpiece is just that and nothing more. Interestingly, the notification LED is hidden in the lower grille. There's a slightly raised ridge running around the periphery that helps keep the screen from getting scratched when the phone is lying anywhere face down, but as expected it felt a little uncomfortable when we held the phone up to our ears.

The 5.2-inch screen nearly comes up to the sides of the Nexus 5X's body, but it's still a wide phone and not all that easy to hold in one hand for long durations. The power button is on the right edge, and it's high enough to fall right under a thumb or forefinger depending on which hand you're holding the phone in. The volume rocker is right below it.


There's a single Nano-SIM tray on the left, and there's no provision for a second SIM or a microSD card. We had a little trouble with the tray, which first wouldn't fit smoothly and then wouldn't come out. The 3.5mm socket is on the bottom, but far more interesting is the brand new USB Type-C port. It's finally time for the venerable Micro-USB Type-B port to start being phased out, and this is one of the many phones that will release this year with Type-C.

Nexus 5X buyers will have a little trouble with compatibility, as the simple joy of being able to use any charger anywhere is sacrificed. Note that the cable that comes with the phone has Type-C on both ends, so you'll need an adapter or a Type-A to Type-C cable to use other chargers and to transfer data to or from pretty much any current-day computer. Google currently lists these on its store website for Rs. 909.99 each, though they aren't available for purchase at the time of filing this review. Oh, and the phone still operates at USB 2.0 speed for data transfers – don't confuse the Type-C connector with the USB 3.1 standard.


The rear of the phone isn't removable and so the battery is sealed in. This phone has one of the busiest backs we've ever seen. There's a twin-LED flash and a small window for the autofocus laser next to the rather prominent camera mound; the Nexus Imprint fingerprint sensor; an enormous Nexus logo, an LG logo and some regulatory text. The plastic has a soft matte finish, but our white review unit picked up smudges very easily.

Overall, we weren't too thrilled with the Nexus 5X in terms of ergonomics. While many phones have gentle curves, this one has pronounced edges where the sides meet the back. The camera bump is a bit too prominent for our liking, and we unintentionally smeared the lens multiple times a day when trying to feel around for the fingerprint sensor, though that problem will likely go away as you get used to the phone.


The Nexus 5X is supposed to represent Google's vision of the ideal balance of power, style and cost, leaving all the indulgences to its premium cousin, the Nexus 6P. To that end, the phone has a Qualcomm Snaprdagon 808 processor with six cores running at 1.8GHz and integrated Adreno 418 graphics. There's 2GB of RAM which might seem low these days, but that's because it has become a gimmick to stuff 3GB or 4GB into even low-cost phones. You can choose between 16GB and 32GB of storage at the time of purchase, but it isn't expandable. You plug in a USB-OTG device (Type-C, of course) but Google is probably hoping you'll use its cloud services instead.

The screen measures 5.2 inches across – not comically oversized, but still big. The 1080×1920-pixel resolution gives us an effective density of 423ppi, and sure enough, everything looks crisp and clean. There's a 2700mAh battery, Wi-Fi ac, Bluetooth 4.2, GPS with GLONASS, NFC, and Category 6 LTE which will work on all bands needed by Indian carriers.


You get a 12.3-megapixel rear camera with a twin-LED flash and laser-assisted autofocus. The camera is identical to the one in the Nexus 6P, but this phone's processor will only allow 120fps slow-mo recording while the latter can do 240fps. The Nexus 5X's primary camera also supports 4K video recording at 30fps.

In what might be a disappointment to many, the Nexus 5X does not support wireless charging. Google has stated that the feature would have added to the phone's bulk and cost, though many long-time Nexus users hoping for an upgrade have expressed that they wouldn't have minded the tradeoff. Google says wireless charging shouldn't be missed because USB Type-C and its own Fast Charge feature are more convenient, which doesn't quite make sense: a reversible connector isn't better than no connector at all.


Speaking of which, the Type-C connector needs to be clicked firmly into place and also takes a little more effort to disengage than standard Micro-USB plugs do. The charger that ships with the phone is also unusually bulky and has a non-standard spec of 3A/5V. Interestingly, this is not Qualcomm's standard QuickCharge implementation.

One of the biggest appeals of Nexus devices is Google's pure Android experience, and on this device it's Android 6.0 Marshmallow right out of the box. Not very much is different on the surface compared to Lollipop, but dig deeper and you'll find there's a lot to like. You now scroll vertically through the app drawer and it's a single list, not broken into pages.

With Now on Tap, Google Now has gained more power, and you can bring up contextual results for anything you're doing on any screen just by long-pressing the Home button. You can also start searching from the home screen and you'll see matches from your apps, Chrome history, contacts, and media. Your four most frequently used apps are pinned to the top of the list. You can turn this off for privacy, but we would have liked a way to set our own favourites as a safe middle ground.


The phone is always listening for the "OK Google" voice command, and it worked well for us even in our noisy office. We're also happy that Google has finally sorted out its messy app permissions system, though few of the ones we tried on the Nexus 5X had been updated to take advantage of it.

The Nexus 5X has what Google calls Ambient Display, which is a way to see notifications on screen without using much power. The phone is supposed to detect when you lift it and turn the screen on in a monochrome mode. In practice, this didn't work well. It took a sharp jerk for the Ambient Display to kick in, and we found it easier just to reach for the power button instead.


Android 6.0 introduces native support for fingerprint authentication, which Google has leveraged for its Nexus Imprint feature. It's extremely simple to set up a fingerprint, and you can touch the sensor at any angle for your print to be recognised. You can of course unlock your Nexus 5X with a fingerprint, and you can authorise Google Play store purchases as well. Android Pay transactions can be authorised with a fingerprint and apps can also be locked if they're updated to support the feature. However, there are no additional tricks which some other Android OEMs have offered before, such as unlocking the phone directly into specific apps.

Marshmallow also claims to improve device battery life with a new Doze mode, which means your phone will detect when it isn't being used actively and will go into a lower power state, preventing apps from running background tasks and pulling updates. There are also a lot of little changes that just add polish to the experience and fix typical Android quirks. There's only a single Photos app now; the Gallery with all its duplicated functionality is gone. Google Settings also disappears from the app drawer, where it never should have been. You can double-press the power button at any time to jump into the camera app. Even the initial setup process is more streamlined.

However, there are also new quirks. You can't easily enable the battery percentage readout anymore, and if you do, it's too tiny to see without squinting. The notification LED is turned off by default for all practical purposes – you'll only know it's there if your battery is running critically low, unless you manually tweak its settings.

The camera app is improved over previous versions but is still very barebones compared to what some OEMs ship with their custom UIs. It isn't immediately clear how to switch between modes, but at least none of the major settings are hidden away. Anyone who wants to play with advanced composition tools or fun filters should search through the Play store for a third-party alternative.


(Click to see full size)

The Nexus 5X also did really well when it came to actually taking photos. Textures were richly detailed, with only very slight evidence of compression. We were able to take some stunning close-up shots in daylight. Colours were vibrant and exposure was usually spot on. Even at night, the camera managed to take great shots unless the subject was completely in shadows. Noise was only visible when reviewing photos at actual size, though focusing was somewhat less accurate. The front camera should be good enough for video chatting, though you'd always want to use the rear one for anything more than casual shots.


(Click to see full size)

The Nexus 5X was consistently pleasant to use. With this kind of hardware, it's impossible to feel any stutters or lag when moving around the operating system. Some might feel that 2GB of RAM is too little, now that 3GB is becoming more common even in the budget segment, but this really isn't going to affect real-world performance in any meaningful way. Our 32GB review unit reported 24.9GB as user-accessible, which means that the 16GB model will not have much room for installing large apps and games.


The screen was a pleasure to use in all conditions except the harshest direct sunlight. It can get really bright and really dim to suit all kinds of settings, which we really liked seeing. All our sample video files look good on the Nexus 5X. Sound from the front-firing speaker was also great with the phone lying on its back. Music, games and movie dialogs had depth and clarity, but there was slight distortion at maximum volume.

Benchmarks showed that the Snapdragon 808 processor is very capable. GFXBench ran at 38fps and 3DMark Ice Storm Extreme nearly maxed out with a score of 9,304. We also logged 41,909 in AnTuTu and 19,326 overall in Quadrant. The Nexus 5X clearly has more than enough muscle to drive games and heavy apps even on the 1080p screen, which was more than evident when playing Asphalt 8.


We didn't have much trouble with the phone heating. It did feel a bit warm after 20 minutes of gaming, but not so much that it was uncomfortable to use. We were able to hold on to LTE networks consistently, and voice calls also sounded great.

We were able to run our video loop battery test for exactly 9 hours, 30 minutes before the battery died on us, which is good but not spectacular. We never had to reach for the charger before late night when using this phone normally, including a lot of 4G data usage and casual gaming. Even so, we can't help feeling that a larger battery would have propelled this phone to another level.


All of Google's recent Nexus phones have been widely loved, and the new Nexus 5X is especially important to a lot of people who were disappointed that last year's model was not only much bigger but also much more expensive than the ones that had come before. Those looking to upgrade from a Nexus 4 or 5 should be quite happy with this new model.

By launching the Nexus 5X and Nexus 6P together, Google has for the first time fragmented its vision of the ideal Android phone. The Nexus 5X is clearly meant to be the more economical of the two, and so those who want premium build quality and lots of storage will have to deal with a much bigger and more expensive phone.


The pure Android experience is intact, and with Marshmallow, it's more polished than ever before. Google has managed to fix one long-running Nexus complaint, which is poor camera quality, but on the other hand there's still no microSD support. You will also have to deal with being a USB Type-C early adopter – and too bad if you'd gotten used to wireless charging.

The Nexus 5X is a great phone, but priced at Rs. 31,900 for 16GB or Rs. 35,900 for 32GB, it might seem a bit too expensive. The reality of the Android market today is that a lot of very capable models with similar features and specifications cost much less. Even if you're comfortable at this price level there are other options, such as the Samsung Galaxy S6 (Review | Pictures) which is a superb buy at its current price of Rs. 36,000 – and that's for a 32GB model with an all-metal body, QHD screen, and flagship-class camera.

Disclosure: Gadgets 360 is a retail partner for the LG Google Nexus 5X.

LG Google Nexus 5 in pictures

Download the Gadgets 360 app for Android and iOS to stay up to date with the latest tech news, product reviews, and exclusive deals on the popular mobiles.

LG Google Nexus 5X

LG Google Nexus 5X

R 31900 4.0

  • Review
  • Key Specs
  • News
  • Design
  • Display
  • Software
  • Performance
  • Battery life
  • Camera
  • Value for money
  • Good
  • Pure Android 6.0
  • Fingerprint sensor
  • Good camera
  • Good overall performance
  • Bad
  • Limited storage
  • Expensive
  • USB Type-C adapters required
  • Ditches wireless charging

Read detailed LG Google Nexus 5X review





Front Camera



1080×1920 pixels




Android 6.0



Rear Camera


Battery capacity

2700mAh See full LG Google Nexus 5X specifications

  • Gadgets 360 Staff Pick Their Favourite Apps and Gadgets From 2015

  • Google Nexus 5X 'Bricked and Melted Itself', Claims User

  • 10 Smartphones We Loved in 2015

  • Android 6.0 Marshmallow Bug Causing Some Devices to Show Washed-Out Colours

More LG mobiles BUY NOW Original NDTV Gadgets

Meizu m2 Review


Meizu m2 Review

Meizu might have some way to go before establishing itself as a serious player in India, but it's fairly well established in its home market China. In the business of smartphones since 2008, Meizu is one of the top 10 manufacturers in China. Following a heavy infusion of capital investment from Alibaba in February, the company announced plans to launch in India a month later and finally launched the m1 Note in May.

The latest product from its stable to launch in India is the Meizu m2. Priced at Rs. 6,999, the m2 offers a solid set of specifications and features, while keeping the price competitive. We explore the device in our in-depth review.


Look and feel
The Meizu m2 has a distinct look, which follows the same design philosophy that the company has used with all of its devices. It apes Apple's designs to a certain extent, especially the front which has only a single physical button. While this might look good, the button has to serve as both the Home and Back keys, since it's both touch sensitive and physical. Tapping the key serves as the Back command, while pressing down serves as the Home command. Apart from this, the front camera and earpiece at the top are the only other features visible on the front.

The 5-inch 720×1280-pixel screen occupies 71.4 percent of the front of the device and uses Asahi Dragontrail glass for damage protection. It's a convenient size, and suitably detailed with a 294-ppi density. While the display is decent in terms of colour, detail and resolution, it isn't quite as bright as we'd like, even at full brightness. This leads to readability issues outdoors under intense sunlight, as well as problems with viewing angles and heavy reflection off the screen.


The power and volume keys are on the right; the USB port and speaker are at the bottom; the SIM tray is on the left; and the 3.5mm socket is at the top. The back is simple and tasteful, with the camera and flash at the top, along with the Meizu logo near the bottom. We like the curved lower edges and dull finish of the m2. At just 131g, it's comfortable to hold and easy to grip. The m2 appears from afar to be metal, although the build is definitely polycarbonate.

The device does not have a removable rear panel, so the battery is not user accessible. The SIM tray on the left edge is a hybrid one, which means that you can have either dual-SIM connectivity or expandable storage, but not both. Fortunately, the device comes with 16GB of internal storage, which is always welcome at this price level. About 10GB is user-accessible, which should be sufficient for most budget users.


Specifications and software
The Meizu m2 is a 4G-capable device, with both SIM slots capable of supporting LTE connectivity. If you choose to use the hybrid slot for expandable storage, you can insert up to a 128GB microSD card. Apart from these features, the device has 2GB of RAM, a 2500mAh battery, and runs on a MediaTek MT6735 SoC. This is a 1.3GHz quad-core SoC with a Mali-T720MP2 GPU, and is commonly seen on devices in this price range.

The m2 runs on Flyme 4.5 OS, a highly customised skin based on Android 5.1. It bears very little aesthetic resemblance to stock Android, and changes a lot about how the system operates. While innovation in software is admirable and should be encouraged to help set devices apart, we can't help but feel that Flyme OS changes things only for the sake of being different. A lot of these tweaks seem unnecessary to us and only serve to complicate the user experience in our opinion.


The most significant change in Flyme is the lack of the three Android soft keys. Instead, the device has only one physical home key, which can be tapped or pressed for either back or home respectively. In order to access the app switcher, you need to swipe upwards from the bottom of the screen, avoiding the home key.

The notifications and quick settings menu are accessed via a typical swipe down from the top. However, unlike with other skins, a two-finger swipe will not directly bring down the shortcuts list, and it's among the least intuitive notification drawers we've used. The settings menu is also complicated by a two-layered interface which we didn't like the look and feel of, while a couple of the pre-installed apps seem designed only for China and can neither be used in India nor uninstalled. We feel that all of these changes are unnecessary and needlessly turn what should have been a straightforward user interface into one that's rather messy.


The Meizu m2 has a 13-megapixel primary camera with single-tone LED flash, along with a 5-megapixel front camera. Both can record video at up to 1080p and use all the available modes, including auto, manual, beauty, panorama, light field, scan, and slow motion.

The camera app itself is a bit slow, and switching between modes is buggy and takes too long, since it involves swiping the screen multiple times to get to mode you want. There are quick options for video, flash, filters and the camera switcher, so the rest of the app is not too bad.

The camera itself is acceptable for a budget device, but has some issues. Colours are a bit dull, with images appearing too soft and unexciting. Additionally, the shots lack detail when zoomed in to. Photos were susceptible to blur and noise issues, and a steady hand is required while shooting video. On the whole, we weren't too thrilled with the results.


(Click to see full-size image)

The Meizu m2 is a budget device, and features the MediaTek MT6735 SoC which is popular in this price range. It ensures decent performance in most day-to-day activities, as well as some high-intensity tasks such as gaming. The level of performance that we got from the m2 was suitably smooth and more or less on par with other similarly priced devices.

The phone also did well with our test videos, running all of them well, including the ones encoded at a high bit rate. Angry Birds 2 and Dead Trigger 2 both produced some heat at the back of the device, as well as heavy battery drain, but the build and materials used ensured that it cooled down quickly. The phone is usually snappy when navigating around the interface and basic apps, although we did find certain apps such as the camera and browser to be occasionally slow to load and process commands.

Battery life was average for a device in this price range, with the phone running for just under 9 hours in our video loop test. In day-to-day use, the Meizu m2 will run for a full day under moderate usage conditions. Most basic users will be satisfied with the performance of the Meizu m2 for their smartphone requirements.


Meizu is well established in China, but is an absolute newcomer in India with a long way to go before becoming a serious player here. The Meizu m2 is a good looking device that performs well for the price and comes with 4G capability, so the company definitely has the potential to do well in India with the m2. However, the Snapdeal-exclusive device is only available through flash sales which require prior registration, so it might be a bit harder to procure than a lot of its competition.

The device is not without its flaws. It has a complicated user interface that is different for no good reason, and a camera that takes only average pictures at best. It's best suited to basic users who have some experience with smartphones and Android in general. First-time smartphone adopters would do better with a less complicated device. However, if you're looking for good looks and decent performance, the Meizu m2 is a great option in the budget category.

Meizu m2 in pictures

Download the Gadgets 360 app for Android and iOS to stay up to date with the latest tech news, product reviews, and exclusive deals on the popular mobiles.

Meizu m2

Meizu m2

R 6999 3.5

  • Review
  • Key Specs
  • News
  • Design
  • Display
  • Software
  • Performance
  • Battery life
  • Camera
  • Value for money
  • Good
  • Good looks and build
  • Decent performance and specs
  • Good value for money
  • Bad
  • Software is too complicated
  • Average camera performance

Read detailed Meizu m2 review





Front Camera



720×1280 pixels




Android 5.1



Rear Camera


Battery capacity

2500mAh See full Meizu m2 specifications

  • Meizu m2 Review

  • Meizu m2 With 13-Megapixel Camera Launched at Rs. 6,999

  • Meizu m2 India Launch Confirmed for Next Week

  • Meizu m2 With 13-Megapixel Camera, Android 5.1 Lollipop Launched

More Meizu mobilesOriginal NDTV Gadgets

Brainwavz Jive Review


Brainwavz Jive Review

Brainwavz is a relatively new company, established in 2008 with the aim of bringing good personal audio products to users at affordable prices. True to its motto, the company produces a wide range of affordable products, including the Brainwavz S0 and Blu-100, which we found impressive.

The company now has more of a presence in India, and one of its first official launches is the Brainwavz Jive. These in-ear headphones are priced at Rs. 1,899, and offer budget buyers a good option for their first aftermarket personal audio upgrade. We find out all there is to know about the Brainwavz Jive in our review.


Design, specifications and comfort
As with most in-canal earphones, the Jive features an extended earpiece that sits deep inside your ear canal, which gives it excellent sonic isolation. Additionally, the sales package includes a pair of Comply Foam ear tips, which ensure top-notch fit and improved isolation. Also included in the package are three pairs of silicone ear tips in varying sizes, a shirt clip, a cable wrap, a hard carry-case and strangely, a Brainwavz logo sticker as well, if you are into that kind of stuff.

The build quality is fantastic, thanks to the solid metal casing. The Jive earphones are available in some interesting colour options as well, and our purple review sample looked rather nice. The cable and in-line remote and microphone are also colour-matched. Although plastic, the remote is decent enough, with a three-button layout. The volume buttons work with iOS, while Android devices will only be able to use the centre button for answering calls and playing or pausing music. The cable is an ordinary rubber-wrapped affair which makes it fairly durable, but it’s extremely tangle-prone as a result. There are slight issues with cable noise above the Y-splitter.

On the technical side, things are pretty straightforward with the Brainwavz Jive. The headset has 9mm dynamic drivers, with a 16Ohm impedance rating, 20-20,000Hz frequency range, 98dB sensitivity, and a 1.3m cable. The large hard carry-case that comes with the package is extremely useful for storing the headphones safely.


We used our reference Fiio X1 high-resolution audio player, an Android smartphone, and a Windows laptop as source devices when reviewing the Brainwavz Jive. Reference tracks for the test were Delta Heavy’s Ghost (Zomboy Remix), Shpongle’s Brain In A Fishtank, and The Avalanches’ Close To You.

We started with the remix of Ghost, an aggressive dubstep track with a solid low-end and more attack than an invading army. Something that was immediately clear is that the Jive is not built for bassheads, and lacks any real attack or punch, as was evident when we didn’t immediately feel the excitement in the bass drop. In fact, there’s a slight reduction in the low-end response which keeps the headset from sounding particularly intense with bass-heavy tracks. We found the excitement missing in the earphones.


Moving on to Brain In A Fishtank, we found that the Jive offers an unbelievably clean and sharp sound. Sonic separation is particularly good, as well as soundstaging and three-dimensionality of the sound. Every individual element of the track resonated clearly, with crisp responses in the mid-range. The mids tend to sound flat and equal all through the lower and upper mid-range, which helps in achieving this level of clarity.

Finally, with Close To You, we found that the Brainwavz Jive is a bit heavy at the top of the range. There is an audible boost to the top-end and this translates into a bit more sparkle in the treble than we’re used to. This isn’t too bothersome, but can occasionally sting if the volume is too loud. On the whole, the Brainwavz Jive maintains a level of clarity and mid-range capability that is impressive for the price.


At Rs. 1,899, the Brainwavz Jive is a great purchase. It’s built well, comfortable, comes with lots of useful add-ons and accessories, and offers a decent sonic signature. With a focus on clarity and crispness, the Jive is good for all kinds of music. However, the lack of bass and the slight shrillness at the top-end means that it might fall short of the expectations of a lot of bass-oriented listeners.

While lacking in sheer excitement and attack, it more than makes up in the clarity department, and can be incredibly immersive with the right kind of music. If you’re looking for a sharp pair of earphones under Rs. 2,000, this should be on your audition-list.

Price (MRP): 1,899


  • Decent build
  • Good fit, comfort and isolation
  • Clean, crisp sound
  • Excellent in-line remote and microphone


  • Lacking in bass
  • A bit shrill at the top-end

Ratings (Out of 5)

  • Design: 4
  • Performance: 4
  • Value for money: 4
  • Overall: 4

Download the Gadgets 360 app for Android and iOS to stay up to date with the latest tech news, product reviews, and exclusive deals on the popular mobiles.

Original Article