Tag Archives: Xbox One

Cuphead Is Possibly The Most Beautiful Game You Will Never Finish

Cuphead Is Possibly The Most Beautiful Game You Will Never Finish

Regardless of its old-school Walt Disney cartoon-inspired appears to be like, Cuphead is something however lovely. The characters look charming, sporting expressions and animations that remind us of less complicated, care-free time, an period when TV was about Mickey Mouse and Bugs Bunny. The precise expertise is a far cry from these days although.

At Gamescom 2015 We performed the sport at Microsoft’s press convention and got here again with our egos battered to submission. And we weren’t alone. Everybody who performed the sport earlier than us had hassle clearing a single degree. None of them might. Neither did we. Very like titles akin to Tremendous Meat Boy and I Wanna Be the Man, Cuphead is hard as nails, and that is nice.

With gameplay within the mould of classics like Contra, you will end up working and gunning from one boss or one other once you’re taking part in the sport.

Normally, you’d want that you could possibly progress by simply working as an alternative as a result of there’s a lot to absorb from the sport. The degrees are imaginative; one in every of them takes place in a bar like space, the place you sq. off in opposition to a duo of frogs in boxing shorts. They merge to kind a slot machine that spouts projectiles inflicting harm.

Sounds weird? This is not the one one. There is a boss that is a carrot with creepy third eye, and a chook whose head flies via a home and hurls eggs (presumably its personal) at you. There is not any scarcity of subversive parts that appear to exist for the heck of it. That’s in fact, till you knew the premise.

You don the position of the titular Cuphead, who actually has a cup for a head. Quite than having you run after a damsel in misery just like the Mario video games do, right here, you must repay a debt to the satan. In doing so you will end up up in opposition to the aforementioned bosses, with the ultimate recreation having round 30 of them. As you’ll be able to inform, the sliver we encountered had been subsequent to unimaginable to defeat.

Cuphead’s appears to be like masks arduous as nails gameplay. We might go so far as saying that the appears to be like preserve you taking part in regardless of the robust gameplay. Throw in some slick animations starting from lovable facial expressions of Cuphead, to the easy act of firing on an enemy (by pointing your hand as a gun in fact) make this maybe probably the most lovely trying recreation you will play. Whereas we’re positive there are strategies to defeat every boss with pitch excellent timing and reflexes or a couple of crafty stratagems or just a mixture of trial and error and luck, it is protected to say that many people will not go far in it. With the sport anticipated on Xbox One and Home windows in 2016, we can’t have to attend lengthy to seek out out simply how little will probably be accomplished of this nice trying title.

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Original NDTV Gadgets

BioShock Collection Headed to PS4 and Xbox One: Report

BioShock Collection Headed to PS4 and Xbox One: Report

The entire BioShock franchise is already in development for backwards compatibility on the Xbox One, but you might be able to purchase the game for both current gen-consoles if reports are to be believed.

(Also see: Microsoft Changes How Xbox One Backward Compatibility Titles Are Released)

The series found life in 2007 on Windows PCs and Xbox 360, and has since then been released for PlayStation 3 among other desktop OSes and iOS devices. But on Friday, the Ministério da Justiça – Brazil's ministry of justice – rated BioShock: The Collection as "not recommended for minors under 18" for all major video game platforms, including PC, PlayStation 3 and PlayStation 4, and Xbox 360 and Xbox One; it was first spotted by video gaming blog VG247. What this can mean is that the series has been remastered for today's consoles, and might see release in the near future.

At the same time, one needs to be wary of any rumours regarding 2K Games and BioShock. That's considering BioShock: The Collection made a brief appearance at a digital retail platform as early as last September with an expected release date of 27 November 2015, but nothing eventually came out of that.

For what it's worth, the Brazilian rating board has inadvertently revealed similar information in the past. Upcoming third-person shooter Quantum Break was imagined to be an Xbox One exclusive until this month's official announcement of a computer version, but the Ministério da Justiça had declared and published a rating for both the Xbox One and PC version towards the end of January. The rating was removed soon after, leading people to think it was a mistake but a PC version did indeed exist as is now known.

(Also see: Quantum Break for PC Shows the Needs of the Many Outweigh the Needs of the Few)

This could all be nothing, but keep an eye here and we'll be sure to let you know what becomes of the matter.

Would you be interested in playing BioShock, BioShock 2 and BioShock Infinite on your PlayStation 4 and Xbox One? Or are you an Xbox One owner who will be happy with the backward compatible version? Tweet to us @Gadgets360 with #BioShock or let us know your thoughts in the comments.

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Original NDTV Gadgets

Batman: Arkham Knight Review – Dark Knight Rises?

Batman: Arkham Knight Review - Dark Knight Rises?

In 2009, video games based on superheroes were categorised as low-rent shovelware. Then, we got Batman: Arkham Asylum. Developed by London-based Rocksteady Studios, the game was a revelation of sorts. It was rare to see a video game being faithful to its source material and yet being so much fun to play.

Six years and four games later, Rocksteady now gives us the last instalment in the series, Batman: Arkham Knight. It again has you in the role of the caped crusader, with occasional jaunts as one of his many allies, including Catwoman, Robin, and Nightwing. And if you ponied up for the pre-order downloadable content (DLC), then you’ll also play as Joker’s partner in crime, Harley Quinn. While even casual fans of the series will know all those names, you don’t need to know much DC lore to get into the game. In fact, Arkham Knight gets you into Batman’s cowl and cape in an exceedingly quick fashion, with much less exposition before you start compared to earlier games in the series.

It’s a welcome change, putting the focus on the game’s slick traversal and combat. You’ll quickly find yourself gliding across the morbid, dystopian cityscape of Gotham, swinging from one building to the next with consummate ease. Without spoiling much, series villain Scarecrow has threatened to unleash a dreaded fear-causing toxin across Gotham City. He’s teamed up with the enigmatic Arkham Knight, who seems to have rather intimate knowledge of the Dark Knight. In short, you’ve got an engaging game that is fun to play, and doesn’t have many technical issues; that’s the case with the Xbox One version we based this review on anyway, though the PC version is best avoided.

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(Also see: Batman: Arkham Knight PC First Impressions – a Dark Night for PC Gamers)

The story reveals interesting plot points and twists at a regular pace. It goes above and beyond what we’ve seen in previous games in the series and is compelling enough to keep you hooked till the very end.

Early on you’ll get access to the Batmobile, which is an absolute treat to use. You can use it to chase down thugs at high speed or take on a seemingly infinite number of enemy tanks in battle mode. By holding down the trigger, your Batmobile transforms into a powerful instrument of destruction, complete with cannons and homing missiles.

Series purists might deride this feature, but it adds a new dimension to navigating Gotham City. Certain sections of the game see you using the Batmobile to solve puzzles and defeat specific bosses. It’s a welcome addition to the game and complements the tried and tested on foot traversal brilliantly. The fact that you can use the Batmobile to augment melee combat and take down foes just makes it even cooler.

On the topic of combat, Batman sports a new suit that makes duking it out with all sorts of enemies a treat. It builds upon the excellent combat system that made its debut in Arkham Asylum. You use one button to attack, another to counter, and a third to dodge. You can use a combination of these to stun and incapacitate most foes. Aside from using the Batmobile to help defeat foes, you also have fear takedowns. With these, the tap of a button allows you to render a host of opponents unconscious. But you can’t abuse it either. In order to land a fear takedown, you need to first take out an enemy silently, making it a reward of sorts for playing stealthily.

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You’re given plenty opportunities to test it out too. Like the earlier games, you’ll find yourself in elaborate maps replete with a host of enemies who you can hunt down and defeat. These maps are intricate and thoughtfully designed, with a good mix of challenge. These arenas include varied soldiers (including some who revive the men you’ve knocked out), sentry guns, and unmanned drones, and are a masterclass on how to make the player feel like an overpowered superhero, while still delivering a fair challenge.

Certain fights let you team up with supporting characters such as Nightwing and Catwoman, and control them in combat too. It’s a nice diversion as each character handles a little differently from the other. During these battles you can perform attacks in tandem, allowing you to decimate your opposition in a spectacular fashion that wouldn’t be out of place in a WWE game. At times, Arkham Knight feels like a darker, DC Comics’ style take on the massive fight sequences from the Avengers movies.

Aside from this, unlike other open world games that have the tendency to overwhelm you with a boatload of busywork and side-quests, Batman: Arkham Knight never overloads you to the point where you feel that there’s too much to do. Instead, quests unlock at a steady pace and you can choose to ignore any or all of them in favour of completing the main story. This game is not as bloated as Arkham City was, nor is it as narrowly focussed as Arkham Origins. Instead it treads the middle-ground that makes it accessible to both the OCD-afflicted gamer and someone who just wants to explore the story.

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That is not to say that there is no pay off for doing everything you can in the game. Rocksteady claims it’s the only way to view the true ending of the game. Just as the Halo games let you see additional, ancillary footage that fleshed out the ending a bit when you complete them on the hardest difficulty, completing every side-mission in Batman: Arkham Knight also adds to the narrative. In case you’re not a completionist, there’s always YouTube, of course.

Our grouses with Batman: Arkham Knight are few. For one, the Harley Quinn pre-order DLC does little to add to the story. Compared to Arkham City’s Catwoman pre-order DLC, which added value to the narrative, there’s nothing of this sort here. It was of little consequence aside from allowing you to unlock a few achievements as Harley Quinn. Barring the fact that she a lot faster to play as and has some unique moves involving a jack-in-the-box and a baseball bat, there isn’t anything you’re missing out on.

Also, certain sections of the game look better than others. While the streets of Gotham have been beautifully realised, as are some of the game’s more fearsome locations, we can’t help but feel that the same level of visual polish wasn’t applied to every area. Interiors such as the Gotham Police Headquarters looked plain in comparison to the rest of the game, and in need of anti-aliasing. The latter applies to most places in-game as well, which were untouched by gorgeous rain effects shown in most gameplay videos. Keep in mind that this is the Xbox One version and not the PlayStation 4 version, which has been touted as the lead platform.

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Nonetheless, given the disastrous PC version of Batman: Arkham Knight, the Xbox One version is leaps and bounds ahead on this. There’s no slowdown and very little texture pop-in make it well worth considering.

Clocking in at around 12 to 15 hours not including the wealth of side-quests and with a host content planned for the next six months (provided you paid for the season pass), Batman: Arkham Knight has more than enough to keep you hooked. Rocksteady claims that this is the final game in the Arkham series. While we find that hard to believe, there’s no better way to end it than with a game like this.

We played Batman: Arkham Knight on the Xbox One. It’s available on Xbox One and PS4 for Rs. 3,499 and Rs. 1,499 on PC.

Pros

  • Compelling plot
  • Rock solid combat
  • Slick traversal options
  • Well-designed levels
  • Lots to do without being overwhelmed

Cons

  • Visual inconsistencies
  • Pre-order DLC adds nothing to the story

Rating (out of 10): 9

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Original NDTV Gadgets

Mortal Kombat X Review: Microtransactions Ruin an Otherwise Flawless Victory

Mortal Kombat X Review: Microtransactions Ruin an Otherwise Flawless Victory

Mortal Kombat is a series that needs no introduction. It’s been around since the early 90s as a competitor to the incredibly popular Street Fighter games, except gorier and much more bizarre. Quirkily designed characters, over the top storytelling, and gruesome finishing moves known as fatalities – all of the franchise’s trademark pillars – make a return in Mortal Kombat X. It’s the tenth instalment of the series and it’s on PlayStation 4 (PS4), PC, and Xbox One.

The game is running on a modified version of the Unreal Engine 3 – the same technology that powered many last-generation console and PC games – but despite the old engine, Mortal Kombat X looks fantastic. Developer NetherRealm Studios appears to have eked out every last bit possible from Unreal Engine 3 to realise its vision of a strange world teeming with possibilities. From the many withering corpses to small details like spikes of ice, Mortal Kombat X is gorgeous game, especially in motion.

Speaking of motion, the pace of combat is a little more deliberate than earlier games in the series. It feels outright slow if you’ve been playing speedy fighting games like Marvel Vs. Capcom or BlazBlue. But it never ends up being so sedate that it feels like a PowerPoint presentation, instead of relying on the rapid reflexes needed from other games, Mortal Kombat X comes with a bit of a learning curve.

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On the other hand, if you played 2011’s Mortal Kombat, or Injustice: Gods Among Us, you’ll feel right at home. No surprise since they’re both developed by NetherRealm Studios. Novices shouldn’t have much of a problem thanks to exhaustive practise modes that go a long way in turning you into a seasoned warrior. Soon you’ll get into the comfortable groove of launching ice balls as Sub-Zero or summoning lightening as Raiden. Making a comeback are X-Rays, bone-crushing supermoves that decimate your opponent.

As you play, the more damage you take or special moves you make increases what the game calls a super meter. When it’s full you can tap the triggers on your controller to unleash a devastating array of attacks that has game entering slow motion and showing which parts of your foe’s anatomy is getting maimed, pulled out, or crushed.

Of course, you need to meet certain pre-requisites before dishing these uber powerful attacks such as how far you are from your target. And the other player can cancel out your X-ray move, with the right timing, making it not as overpowering as it may seem.

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Perhaps the biggest change this time around is that each character has three variants you choose from, each with subtle differences. Take Sub-Zero for example – choose his Cryomancer variant, and he can summon weapons in battle. Choosing the Grandmaster variant allows him to create a clone of ice while selecting the Unbreakable variant gives him more defensive moves such as creating a barrier of frost.

Old timers might find it slightly infuriating. Reason being certain moves you’d combine together from previous games are now tied to a different version of the character you’re using, forcing you to come up with new attack strategies. It’s an intriguing addition to the proceedings that levels the playing field between players regardless of skill. At its core, Mortal Kombat X is perhaps one of the more balanced entries in the series, there’s no particularly bad character to choose, and no single one is unfairly overpowered, as they were in previous games from NetherRealm Studios such as 2011’s Mortal Kombat and Injustice: Gods Among Us.

On the topic of skill, the game’s single-player mode lets you skip fights if you so desire. Much like its predecessor, Mortal Kombat X takes you through a slick story that has you in the role of different characters. This time around it spans across multiple generations, putting you in the shoes of series staples like Johnny Cage and, later, newer characters like, his daughter Cassie.

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It’s a tale replete with quick time events and cut-scenes that do a great job of helping you make sense of the weird, unusual world of Mortal Kombat. Don’t expect it to last too long. We clocked in about five hours to complete it on normal difficulty.

Once you’re done with Mortal Kombat X’s story, there’s a host of modes to partake in, both online and offline. The Krypt lets you explore gloomy environs in first person, unlocking a ton of artwork and moves for the price of in-game currency earned from each match you play. Living Towers let you partake in combat with certain modifiers such as acid rain falling from the sky in each level.

Depending on your tower of choice (quick, daily or premier) these have different difficulty levels and rewards, allowing you to keep playing Mortal Kombat X in a sort of endless mode if you’re the sort who is not interested in competitive online play. Keep in mind, you’ll need to be online to access this mode.

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While we’re on the topic of competitive play, versus mode is back with both online and offline options. While the latter is rather straightforward, letting you duke it out with a friend in the same room as long as you have a second controller, things get a little more complicated online.

Unlike Halo: The Master Chief Collection that had us waiting forever to find a match, connecting an opponent in Mortal Kombat X is quick. The match itself, is a bit of a concern. We noticed a slight delay between button presses and the resulting action on screen. Though matches did not have any perceptible, visible lag or frame rate issues, this pause between inputting a combo and seeing it on screen made for a jarring experience, especially when compared to how flawlessly it works offline.

This is something we faced only on the PS4 across a variety of speeds ranging from 1Mbps to 50Mbps and a host of regions including India, Europe, and the US. Firing up an online match on the Xbox One was a different experience. We were treated to matches that were as good as what they should be offline, making the choice between Xbox One and PS4 for online play, in our eyes, an easy decision.

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What of the PC version of Mortal Kombat X? We would strongly suggest against it for a variety of reasons. Given the Internet constraints faced in this country, the physical edition on PC comes with a mere 300MB of data, forcing you to download the rest of the game that’s around 20GB. Furthermore, this exhaustive post on Reddit breaks down what is still missing from the PC version despite several patches.

In terms of graphics, you’d be hard-pressed to find the difference between the PS4 and Xbox One versions of the game. In the end, your choice comes down to your controller preference and if you’re playing online or not.

Regardless of your platform of choice, you’ll be treated to a ridiculous purchase option of Goro, a character from the series within the character select menu. And that’s just the tip of the iceberg, you can buy Krypt items and purchase a season pass too. Find it too hard to pull off fatalities – signature finishing moves in a match? You can buy your way to making those a cinch as well.

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(Also see: Of Midi-Chlorians and Fatalities: What Star Wars and Mortal Kombat Have in Common)

Oh and if you’ve downloaded the mobile game on iOS or Android, you’re treated to Rs. 20,000 worth of in-app purchases, some of which let you obtain rewards within the console and PC versions as well. While its no secret that AAA game development is expensive, its tragic to see publisher Warner Bros to resort to such tactics that do shake off the feeling of being nickel-and-dimed.

All in all though, Mortal Kombat X is a solid entry in the series. Some decisions relating to microtransactions and network code for online play mar the experience, but there’s very little else that comes in the way of this being one of the better fighting games available for fans and newbies alike.

We played review copies of Mortal Kombat X on the PlayStation 4 and Xbox One. It’s available on both platform at an identical Rs. 3,499 and Rs. 999 for PC.

Pros

  • Looks good
  • Balanced combat
  • Gory presentation
  • Fun story mode

Cons

  • Microtransactions are a bit much
  • Poor netcode on the PS4 version

Rating (out of 10): 8

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Original NDTV Gadgets

EA Sports UFC Fighting Game Now Available for Android and iOS

 Last year saw Electronic Arts (EA) release a game based on the Ultimate Fighting Championship (UFC), succinctly called EA Sports UFC. It was for the Xbox One and PlayStation 4 (PS4).

This year, the franchise makes its way to portable devices, namely those running Android or iOS. With over 70 fighters in four divisions to choose from, and a host of in-game rewards to unlock (or buy as it is a free-to-play game), it seems to be one of the more robust games for mobile gamers.

 

EA Sports UFC

EA Sports UFC

 

“We are really excited about the early fan feedback and support we’ve received, and now even more people around the world can experience the best in class visuals and immersive gameplay that set a new bar for mobile and tablet fighting games,” said Dean Richards, GM, EA Sports in a prepared statement. “Combined with intuitive touch controls, this is the ultimate vehicle to transport players of all skill levels into the heart of the action, bringing all the emotion and intensity of a fight to life wherever they are.”

The game had a soft launch a couple of months ago in Canada, South Korea, Singapore, and Russia. EA claims it was downloaded over two million times with gamers playing for an average of 36 minutes every day. Furthermore, the developers at EA’s Canada studio worked closely with the team behind the console release. The end result is almost console-like graphics.

“After the success of their first UFC videovigilancia game, EA is now giving fans another amazing way to play EA Sports UFC, no matter where they are in the world,” UFC President Dana White said. “EA continues to deliver quality gaming experiences and with the mobile game, not only are we going to reach a broader fan base, but we’re making the sport accessible on a global platform.”