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God of War III Remastered Review: Great for Newcomers, but Not Worth Revisiting

God of War III Remastered Review: Great for Newcomers, but Not Worth Revisiting

God of War is an exploration of Greek myths, wrapped around a cool, action-packed video game that has been incredibly popular, with different instalments on the PS2, PS3, and now, a remastered version on the PS4.

In God of War, you control Kratos – a rage filled Spartan hellbent on getting revenge on the Gods who have wronged him – by killing off the entire pantheon. The first game was so popular that it spawned a series that includes seven games across the PS2, PS3, PlayStation Portable (PSP), feature phones, and PS Vita. Barring the mobile version that was in 2D, every game in the series sported gorgeous 3D graphics complete with gory combat.

While a new entry for the PS4 is pretty much inevitable, for now PS4 owners can check out God of War III remastered. It’s accessible to newcomers so you don’t need to have played any God of War games before this to enjoy the game or follow the story.


Without spoiling much, you’ll be hacking and slashing your way against hordes of foes. These range from shambling corpses, to minotaurs, to the Gods themselves. Some of the enemies you will face include Poseidon, Hades, and Zeus. Along the way you’ll earn a bunch of power-ups, complete puzzles, indulge in glorious action sequences, and exact the vengeance Kratos has desired since 2005.

The game truly shines in combat. It lacks the depth of its contemporaries like Devil May Cry and Bayonetta, but it remains extremely enjoyable. Here, combat makes you to feel like a raging lunatic rather than a stylish, calculating combatant, and that is what the character Kratos is all about.

At lower difficulties you can simply button mash your way to victory in most battles. If you decide to ramp up the challenge, be prepared to think a lot harder. Moves at your disposal range from grabbing an enemy soldier’s skull and pummelling it into other opponents, to summoning spear throwing Spartans, and there’s enough variety to keep things from going stale. But it isn’t without problems.


For one there is the prevalence of Quick Time Events (QTEs), particularly for boss battles. These sequences require you to press buttons as the prompts show up on screen, which takes you out of the gameplay mechanics that have been established so far, and instead turns an enjoyable game into a semi-interactive movie clip. These mechanics also feel a little worse on the PS4, and we found ourselves missing the more sturdy PS3 controllers.

Throw in camera angles that feel a restrictive and serve to annoy you during some of the platforming sections and you’d wish there was a little more work put into this remaster.

Although the game preserves the flaws of the original, it deserves praise for the way in which it makes use of the extra power of the PS4. Like The Last of Us, this game also shows smoother gameplay on the newer console. It was a visual treat on the PS3, and looks even better now.

Graphical enhancements and smoothness aside, the game features a photo mode, allowing you to to share screenshots with friends. Though it’s not mentioned at the back of the box, it also has Remote Play – the ability to play the game on a PS Vita as well, which works with no fuss.


Clocking in at around 10 hours, God of War III is worth buying if you’ve never experienced the series before, but there is not much value added, and old fans have little reason to return to this title.

We played God of War III Remastered on the PS4. It’s available on the PS4 for Rs. 2,750.


  • Looks good
  • Plays well
  • Easy entry point for newcomers


  • Not much value for fans
  • QTEs feel tougher on the Dual Shock 4

Rating (out of 10): 8

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Original NDTV Gadgets

Battle of the bulge – Micromax A100 vs Spice Mi-500 vs iBall Andi 5c

Battle of the bulge - Micromax A100 vs Spice Mi-500 vs iBall Andi 5c

A world where mobile phones are getting bigger and tablets are getting smaller has seen the rise of a new category of devices. At first considered Frankensteins of the mobile computing world, phablets became cool with Samsung Galaxy Note’s success.
Recently, we’ve seen a bunch of new devices trying to make a mark by appealing to those looking for large screen devices, minus the stylus. We look at three such devices that attempt to woo the budget-conscious – the iBall Andi 5c, Micromax Superfone Canvas A100 and Spice Stellar Horizon Mi-500.

Build/ Design
The Micromax A100 is a clear winner in this department. The curves of the A100 fit well in hand, thanks, no doubt, to the slightly smaller profile compared to the other two devices. While none of the three devices scream “cheap plastic” (the Spice comes the closest), the overall finish of the Micromax ensures it stands out from the rest.
The Micromax A 100, like the iBall Andi, has the power button on the right, which makes it rather convenient to use for a large handset. We didn’t find the top placement of the power button on the Spice particularly handy, given the length of the device. The Spice handset has the volume rocker on the right, another odd choice, compared to the Micromax and the iBall Andi, which have it on the left. All three devices come with a Micro-USB port – the Micromax has it at the bottom, while the other two at the top, next to the audio jack.


The iBall Andi is the only device that comes with a physical home button, flanked on either side by capacitive touch Menu and Back buttons. The Spice goes all capacitive touch with same button options, whereas the Micromax A100 goes the all-virtual route, with Back, Home and Recent Apps button appearing at the bottom of the screen at all times (except when you play full-screen video). Picking any one of the three based on style of buttons is down to personal preference.
At 168 grams the Micromax A100 is no featherweight, but comfortably lighter than its two competitors. Overall, it’s our pick in this section.
Winner: Micromax A100

Hardware/ Performance
The Spice Mi-500 packs a dual-core 1GHz processor that gives it a clear advantage over the other two phones that are powered by single-core processors. The benchmarks as well as day-to-day usage observations were in line with this fact.
While none of the phones suffer from any lag during typical operations, the Spice does a great job of handling everything thrown at it. Though all three phones ship with 512MB RAM, the Spice Mi-500 required fewer reloads of the page when going back to a tab while having multiple tabs open. The Spice is also faster at loading heavy web pages. The touch performance of all three phones is at par.
All three phones are dual-SIM standby, which of course means while you are making a call on one number, the other will appear unreachable.
Winner: Spice Stellar Horizon Mi-500

The Spice and the iBall handsets feature identical 12.7-cms displays with WVGA resolution (480×800). Micromax chose to cram in a few more vertical pixels, going with a FWVGA 480×854 12.5-cm display, a resolution seen in some of the recent Xperia smartphones, amongst others.

The extra pixels ensure that the A100 can boast of a 16:9 display (great for watching videos), compared to 4:3 resolutions that the other two offer. Further, since the A100 comes with virtual buttons, the extra vertical pixels ensure that the effective available pixels (480×782) aren’t reduced considerably.

As far as display quality and colour reproduction are concerned, the Micromax A100 fares the best. Images appear sharp and crisp (but not artificially so), and the viewing angles are pretty good. The iBall Andi display is next in line by doing an average job on all fronts. The Spice Mi-500 is let down badly by a poor display – the colours appear washed-up and viewing angles are extremely limited.
Winner: Micromax A100
All three handsets come with pretty much stock Android 4.0 Ice Cream Sandwich, though Spice has applied a few tweaks of its own. Each handset comes with a few bundled apps as well, but nothing’s that likely to influence your buying decision one-way or the other.


All three phones come with identical 5-megapixel rear shooters with autofocus and LED flash but the performance is visibly different. While the Spice and the Micromax cameras do a pretty decent job, the iBall Andi camera is a disappointment.
The Spice beats the Micromax in colour reproduction and image quality outdoors, while the Micromax just about edges the Spice under low-light conditions (both with, and without flash).
However, there’s a flaw with the Micromax A100 camera. All images clicked with the phone in landscape mode appear upside down. Of course that’s easily fixable by rotating the images, but it’s a big annoyance no doubt – not everyone’s familiar with batch-editing tools for photographs, and we can imagine poor souls having to rotate each image manually. Thankfully, the bug is limited to images only, since videos appeared upright, no matter how the phone is held.
Strangely, Micromax refused to acknowledge the problem- even though there are multiple reports of this problem out there – and tried to pass it off as a “bug with ICS”!
Winner: Spice Stellar Horizon Mi-500

Big screen need big batteries, and all three phones deliver, with the smallest battery in the lot being the Micromax, that has a 2,000mAh one. However, it does a good job of keeping up with the Spice that has a 2,400mAh battery, and both the phones had pretty similar battery usage patterns in day-to-day tasks. The iBall Andi guzzled up its 2,300mAh battery faster than the other two.
Tie: Spice Stellar Horizon Mi-500 and Micromax A100

If you’ve made it this far, it would be pretty clear that it’s between the Spice Stellar Horizon Mi-500 and the Micromax A100 for the overall winner. While the Spice performs better and has a slightly better camera, the Micromax is better looking; a more natural fit in the hand and has a better display. There’s nothing to choose between the two as far as the software and the battery life are concerned.
Let’s throw the prices into the mix. The Spice Stellar Horizon Mi-500 retails for Rs. 12,499 while the Micromax A100 is available for Rs. 9,799. So is it worth spending 2700 rupees extra to get a phone that offers a better multi-tasking experience but an average display? If you can afford it and find that the Spice handset snuggles into your hand, go for it.
If you prefer something that’s lighter on the pocket, as well as your hand, has a better display and don’t mind a little bit of a performance hit, pick up the Micromax A100. If you do, also get IrfanView for Windows or an Automator action on Mac to flip those inverted camera photographs in a batch – until Micromax wakes up and fixes the problem.

Original Article here

Hitman Beta Has Good Gameplay but Poor Performance

Hitman Beta Has Good Gameplay but Poor Performance

We are on a boat. Well, a training mission that takes place on a set, akin to how TV shows are recorded, complete with a luxury yacht if we're to be precise. There's a party onboard featuring the wheelers and dealers of the art world.

Dressed up as one of the many waiters on the ship, we overhear conversations about how texting is a new fad, and how the host of the soirée, Kalvin Ritter, is setting himself up for one last heist as an art thief. It's up to us to ensure those plans never reach fruition. While it's far too late to stop sending messages via phones from catching on, we can definitely do something about Mr. Ritter.

Quietly blending in with the hired help, we make our way to his private quarters, set up a remote explosive under his desk, and vault out through a window. Moments later he shows up. As we walk down the ramp of the yacht, a discernible clicking sound is heard followed by a massive explosion that rocks the boat back and forth.


(Also see: Hitman Beta: 9 Things You Need to Know)

In this simple training mission, the Hitman beta is steeped with detail. There are several people going around, doing their own thing, tons of conversations to overhear, and a sense of life that make its opening sections a treat. The same sense of immersion is extended in the second mission. Much like the first, this one too takes place on a set. This time it's a replica of a Soviet base in Cuba. Our target is a chess genius turned spy for the USSR, Jasper Knight.

After clumsily choking a guard, we snagged his uniform and made our way through the gates, avoiding other soldiers as they could have recognised us. Snaking past a few outhouses and crates, we hear a conversation between two mechanics that presented an amusing assassination opportunity. Knight has plans to escape via fighter jet and the safety protocols need to be tested. We found an isolated mechanic and rendered him unconscious. Donning his uniform we proceeded to the aircraft and indulged in the necessary sabotage. The result of which has us walking away unscathed from screams and explosions, much like the first mission.

If discretion isn't your forte, you can turn each level of Hitman into a playground of destruction. This does impact your score and makes killing your primary target a tad more difficult too, so it's not always advisable. Besides, there are plenty of ways to silently get your kills. Replaying through the initial stage, we found rat medicine that we slipped into the drink of our target, poisoning and killing him instantly. These are just a few of the ways in you can approach your encounters, with a wide range of methods to discover. In the beta missions, Hitman provides a wealth of options above and beyond the usual, straightforward bullet-to-the-head route that other games revel in.


But the Hitman beta isn't without its issues. It could barely keep a stable frame rate, was subject to more stuttering than Shah Rukh Khan in a 1990s Bollywood movie, and there was some awful screen tearing that saw recently deceased bodies turning into a part of the furniture and walls. Other users have even reported it crashing, forcing users to restart the game. Keep in mind that this was on the PS4 version.

In our previous impressions of the game, developer IO Interactive claimed that compared to the 30 to 40 non-playable characters (NPCs) you could interact with in Hitman: Absolution, there are 300 NPCs in this game. What's more, your actions in the game affect those around you and they react accordingly. This doesn't exactly bode well for the console versions considering how poorly the beta performed with an NPC count that's drastically lower than the 300-odd we'd expect in the games main missions.

With a beta on Windows PCs at the end of the week, it will be interesting to see if there's any perceptible difference in performance. Hitman possesses responsive controls and slick, refined gameplay that keeps you thinking and improvising. But is it enough to keep your mind off some nagging technical concerns? Hopefully this is an instance where the beta isn't representative of the final product. Nonetheless we'll know when this episodic take on the series releases on March 11, featuring its prologue and Paris missions.

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Original article from NDTV Gadgets

Nexus 5X Review

Nexus 5X Review

Google's Nexus line has always been about showing off the best of Android. Frustrated with its partners' insistence on developing custom UIs and loading up their phones with bloat, Google decided to create a showcase collection of devices to hopefully serve as inspiration. After a string of mainstream successes, Google went high-end last year. The Nexus 6 was the largest (and most expensive) of all Nexus smartphones till then, and not everyone was thrilled.

This year, Google is putting out two models: the Nexus 5X and the Nexus 6P. This allows it to show off a flagship-class all-metal phone with a massive screen as well as serve the mainstream market which needs more of a workhorse. Google is of course pushing these out to demonstrate just how it thinks Android 6.0 (Marshmallow) devices should look and feel. They both come with Nexus Imprint; Google's native Android fingerprint recognition framework, which is a headlining Android 6.0 feature.

Today we're reviewing the LG Google Nexus 5X, which is meant to be the more reasonable, restrained option of the two. Let's see if it can make the same kind of impact on the market that its predecessors had.


Look and feel
The Nexus 5X looks pretty utilitarian. The most distinctive thing about it, when seen from the front, is the large loudspeaker grille below the screen which matches the earpiece grille on top. While the look is slightly reminiscent of Motorola's Moto X series phones, you don't get stereo sound – the earpiece is just that and nothing more. Interestingly, the notification LED is hidden in the lower grille. There's a slightly raised ridge running around the periphery that helps keep the screen from getting scratched when the phone is lying anywhere face down, but as expected it felt a little uncomfortable when we held the phone up to our ears.

The 5.2-inch screen nearly comes up to the sides of the Nexus 5X's body, but it's still a wide phone and not all that easy to hold in one hand for long durations. The power button is on the right edge, and it's high enough to fall right under a thumb or forefinger depending on which hand you're holding the phone in. The volume rocker is right below it.


There's a single Nano-SIM tray on the left, and there's no provision for a second SIM or a microSD card. We had a little trouble with the tray, which first wouldn't fit smoothly and then wouldn't come out. The 3.5mm socket is on the bottom, but far more interesting is the brand new USB Type-C port. It's finally time for the venerable Micro-USB Type-B port to start being phased out, and this is one of the many phones that will release this year with Type-C.

Nexus 5X buyers will have a little trouble with compatibility, as the simple joy of being able to use any charger anywhere is sacrificed. Note that the cable that comes with the phone has Type-C on both ends, so you'll need an adapter or a Type-A to Type-C cable to use other chargers and to transfer data to or from pretty much any current-day computer. Google currently lists these on its store website for Rs. 909.99 each, though they aren't available for purchase at the time of filing this review. Oh, and the phone still operates at USB 2.0 speed for data transfers – don't confuse the Type-C connector with the USB 3.1 standard.


The rear of the phone isn't removable and so the battery is sealed in. This phone has one of the busiest backs we've ever seen. There's a twin-LED flash and a small window for the autofocus laser next to the rather prominent camera mound; the Nexus Imprint fingerprint sensor; an enormous Nexus logo, an LG logo and some regulatory text. The plastic has a soft matte finish, but our white review unit picked up smudges very easily.

Overall, we weren't too thrilled with the Nexus 5X in terms of ergonomics. While many phones have gentle curves, this one has pronounced edges where the sides meet the back. The camera bump is a bit too prominent for our liking, and we unintentionally smeared the lens multiple times a day when trying to feel around for the fingerprint sensor, though that problem will likely go away as you get used to the phone.


The Nexus 5X is supposed to represent Google's vision of the ideal balance of power, style and cost, leaving all the indulgences to its premium cousin, the Nexus 6P. To that end, the phone has a Qualcomm Snaprdagon 808 processor with six cores running at 1.8GHz and integrated Adreno 418 graphics. There's 2GB of RAM which might seem low these days, but that's because it has become a gimmick to stuff 3GB or 4GB into even low-cost phones. You can choose between 16GB and 32GB of storage at the time of purchase, but it isn't expandable. You plug in a USB-OTG device (Type-C, of course) but Google is probably hoping you'll use its cloud services instead.

The screen measures 5.2 inches across – not comically oversized, but still big. The 1080×1920-pixel resolution gives us an effective density of 423ppi, and sure enough, everything looks crisp and clean. There's a 2700mAh battery, Wi-Fi ac, Bluetooth 4.2, GPS with GLONASS, NFC, and Category 6 LTE which will work on all bands needed by Indian carriers.


You get a 12.3-megapixel rear camera with a twin-LED flash and laser-assisted autofocus. The camera is identical to the one in the Nexus 6P, but this phone's processor will only allow 120fps slow-mo recording while the latter can do 240fps. The Nexus 5X's primary camera also supports 4K video recording at 30fps.

In what might be a disappointment to many, the Nexus 5X does not support wireless charging. Google has stated that the feature would have added to the phone's bulk and cost, though many long-time Nexus users hoping for an upgrade have expressed that they wouldn't have minded the tradeoff. Google says wireless charging shouldn't be missed because USB Type-C and its own Fast Charge feature are more convenient, which doesn't quite make sense: a reversible connector isn't better than no connector at all.


Speaking of which, the Type-C connector needs to be clicked firmly into place and also takes a little more effort to disengage than standard Micro-USB plugs do. The charger that ships with the phone is also unusually bulky and has a non-standard spec of 3A/5V. Interestingly, this is not Qualcomm's standard QuickCharge implementation.

One of the biggest appeals of Nexus devices is Google's pure Android experience, and on this device it's Android 6.0 Marshmallow right out of the box. Not very much is different on the surface compared to Lollipop, but dig deeper and you'll find there's a lot to like. You now scroll vertically through the app drawer and it's a single list, not broken into pages.

With Now on Tap, Google Now has gained more power, and you can bring up contextual results for anything you're doing on any screen just by long-pressing the Home button. You can also start searching from the home screen and you'll see matches from your apps, Chrome history, contacts, and media. Your four most frequently used apps are pinned to the top of the list. You can turn this off for privacy, but we would have liked a way to set our own favourites as a safe middle ground.


The phone is always listening for the "OK Google" voice command, and it worked well for us even in our noisy office. We're also happy that Google has finally sorted out its messy app permissions system, though few of the ones we tried on the Nexus 5X had been updated to take advantage of it.

The Nexus 5X has what Google calls Ambient Display, which is a way to see notifications on screen without using much power. The phone is supposed to detect when you lift it and turn the screen on in a monochrome mode. In practice, this didn't work well. It took a sharp jerk for the Ambient Display to kick in, and we found it easier just to reach for the power button instead.


Android 6.0 introduces native support for fingerprint authentication, which Google has leveraged for its Nexus Imprint feature. It's extremely simple to set up a fingerprint, and you can touch the sensor at any angle for your print to be recognised. You can of course unlock your Nexus 5X with a fingerprint, and you can authorise Google Play store purchases as well. Android Pay transactions can be authorised with a fingerprint and apps can also be locked if they're updated to support the feature. However, there are no additional tricks which some other Android OEMs have offered before, such as unlocking the phone directly into specific apps.

Marshmallow also claims to improve device battery life with a new Doze mode, which means your phone will detect when it isn't being used actively and will go into a lower power state, preventing apps from running background tasks and pulling updates. There are also a lot of little changes that just add polish to the experience and fix typical Android quirks. There's only a single Photos app now; the Gallery with all its duplicated functionality is gone. Google Settings also disappears from the app drawer, where it never should have been. You can double-press the power button at any time to jump into the camera app. Even the initial setup process is more streamlined.

However, there are also new quirks. You can't easily enable the battery percentage readout anymore, and if you do, it's too tiny to see without squinting. The notification LED is turned off by default for all practical purposes – you'll only know it's there if your battery is running critically low, unless you manually tweak its settings.

The camera app is improved over previous versions but is still very barebones compared to what some OEMs ship with their custom UIs. It isn't immediately clear how to switch between modes, but at least none of the major settings are hidden away. Anyone who wants to play with advanced composition tools or fun filters should search through the Play store for a third-party alternative.


(Click to see full size)

The Nexus 5X also did really well when it came to actually taking photos. Textures were richly detailed, with only very slight evidence of compression. We were able to take some stunning close-up shots in daylight. Colours were vibrant and exposure was usually spot on. Even at night, the camera managed to take great shots unless the subject was completely in shadows. Noise was only visible when reviewing photos at actual size, though focusing was somewhat less accurate. The front camera should be good enough for video chatting, though you'd always want to use the rear one for anything more than casual shots.


(Click to see full size)

The Nexus 5X was consistently pleasant to use. With this kind of hardware, it's impossible to feel any stutters or lag when moving around the operating system. Some might feel that 2GB of RAM is too little, now that 3GB is becoming more common even in the budget segment, but this really isn't going to affect real-world performance in any meaningful way. Our 32GB review unit reported 24.9GB as user-accessible, which means that the 16GB model will not have much room for installing large apps and games.


The screen was a pleasure to use in all conditions except the harshest direct sunlight. It can get really bright and really dim to suit all kinds of settings, which we really liked seeing. All our sample video files look good on the Nexus 5X. Sound from the front-firing speaker was also great with the phone lying on its back. Music, games and movie dialogs had depth and clarity, but there was slight distortion at maximum volume.

Benchmarks showed that the Snapdragon 808 processor is very capable. GFXBench ran at 38fps and 3DMark Ice Storm Extreme nearly maxed out with a score of 9,304. We also logged 41,909 in AnTuTu and 19,326 overall in Quadrant. The Nexus 5X clearly has more than enough muscle to drive games and heavy apps even on the 1080p screen, which was more than evident when playing Asphalt 8.


We didn't have much trouble with the phone heating. It did feel a bit warm after 20 minutes of gaming, but not so much that it was uncomfortable to use. We were able to hold on to LTE networks consistently, and voice calls also sounded great.

We were able to run our video loop battery test for exactly 9 hours, 30 minutes before the battery died on us, which is good but not spectacular. We never had to reach for the charger before late night when using this phone normally, including a lot of 4G data usage and casual gaming. Even so, we can't help feeling that a larger battery would have propelled this phone to another level.


All of Google's recent Nexus phones have been widely loved, and the new Nexus 5X is especially important to a lot of people who were disappointed that last year's model was not only much bigger but also much more expensive than the ones that had come before. Those looking to upgrade from a Nexus 4 or 5 should be quite happy with this new model.

By launching the Nexus 5X and Nexus 6P together, Google has for the first time fragmented its vision of the ideal Android phone. The Nexus 5X is clearly meant to be the more economical of the two, and so those who want premium build quality and lots of storage will have to deal with a much bigger and more expensive phone.


The pure Android experience is intact, and with Marshmallow, it's more polished than ever before. Google has managed to fix one long-running Nexus complaint, which is poor camera quality, but on the other hand there's still no microSD support. You will also have to deal with being a USB Type-C early adopter – and too bad if you'd gotten used to wireless charging.

The Nexus 5X is a great phone, but priced at Rs. 31,900 for 16GB or Rs. 35,900 for 32GB, it might seem a bit too expensive. The reality of the Android market today is that a lot of very capable models with similar features and specifications cost much less. Even if you're comfortable at this price level there are other options, such as the Samsung Galaxy S6 (Review | Pictures) which is a superb buy at its current price of Rs. 36,000 – and that's for a 32GB model with an all-metal body, QHD screen, and flagship-class camera.

Disclosure: Gadgets 360 is a retail partner for the LG Google Nexus 5X.

LG Google Nexus 5 in pictures

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LG Google Nexus 5X

LG Google Nexus 5X

R 31900 4.0

  • Review
  • Key Specs
  • News
  • Design
  • Display
  • Software
  • Performance
  • Battery life
  • Camera
  • Value for money
  • Good
  • Pure Android 6.0
  • Fingerprint sensor
  • Good camera
  • Good overall performance
  • Bad
  • Limited storage
  • Expensive
  • USB Type-C adapters required
  • Ditches wireless charging

Read detailed LG Google Nexus 5X review





Front Camera



1080×1920 pixels




Android 6.0



Rear Camera


Battery capacity

2700mAh See full LG Google Nexus 5X specifications

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More LG mobiles BUY NOW Original NDTV Gadgets

The Belkin Power Center will make sure meetings aren’t completely draining

Belkin Power Center

Our phones have become our lifeline. Through them we can make evening plans, work remotely, take calls, send messages, play games, listen to music, and so much more. Of course, we want to keep this powerhouse alive as long as possible. Sadly batteries in current phones don’t last nearly as long as they used to. If you get stuck in a meeting that seems particularly devoid of outlets, you may be in trouble.

Although you shouldn’t be playing games or texting amidst a meeting, your phone or tablet can be a great method to keep notes. You can immediately email what you’ve written if need be, or add in an event to your schedule. If you need to make sure your device or laptop is going to stay charged, and your meeting room doesn’t have a power strip available, you could always take it upon yourself to get something like the Belkin Conference Room Power Center. This weighs almost 3.5 pounds, so you don’t need to worry about it trying to scoot off the table if too many plugs are in one side.

There are 4 outlets, and eight 2.1A USB ports, meaning anyone in the room with you is going to be happy you’re there. No one wants to leave a meeting physically drained, only to find that their phone had the same experience. This is a $80-100 purchase that you should probably encourage your boss to make. If you don’t already have a proper setup for long meetings that is perfumes baratos.

More Info: http://www.ptlojas.net/lojas-virtuais/articles/installing-associate-degree-alarmes/

Belkin Power Center