Tag Archives: mobile

EA Sports UFC Fighting Game Now Available for Android and iOS

 Last year saw Electronic Arts (EA) release a game based on the Ultimate Fighting Championship (UFC), succinctly called EA Sports UFC. It was for the Xbox One and PlayStation 4 (PS4).

This year, the franchise makes its way to portable devices, namely those running Android or iOS. With over 70 fighters in four divisions to choose from, and a host of in-game rewards to unlock (or buy as it is a free-to-play game), it seems to be one of the more robust games for mobile gamers.


EA Sports UFC

EA Sports UFC


“We are really excited about the early fan feedback and support we’ve received, and now even more people around the world can experience the best in class visuals and immersive gameplay that set a new bar for mobile and tablet fighting games,” said Dean Richards, GM, EA Sports in a prepared statement. “Combined with intuitive touch controls, this is the ultimate vehicle to transport players of all skill levels into the heart of the action, bringing all the emotion and intensity of a fight to life wherever they are.”

The game had a soft launch a couple of months ago in Canada, South Korea, Singapore, and Russia. EA claims it was downloaded over two million times with gamers playing for an average of 36 minutes every day. Furthermore, the developers at EA’s Canada studio worked closely with the team behind the console release. The end result is almost console-like graphics.

“After the success of their first UFC videovigilancia game, EA is now giving fans another amazing way to play EA Sports UFC, no matter where they are in the world,” UFC President Dana White said. “EA continues to deliver quality gaming experiences and with the mobile game, not only are we going to reach a broader fan base, but we’re making the sport accessible on a global platform.”

Transistor for iOS Review: As Good as It’s on the PC

Transistor for iOS Review: As Good as It's on the PC

Transistor – made by Bastion creators Supergiant Games – first released in May 2014 for the PlayStation 4 and Windows, followed by Linux and OS X versions in October. Following in Bastion’s footsteps, the game was released for iOS devices earlier this month.

We’d played the PC version last year and loved it, so purchasing Transistor on day-one was an obvious choice. But how has it fared in the journey to mobile devices, and should you buy this game for your iPhone or iPad, especially if you haven’t played the PC or PS4 version?

Before talking about the porting of Transistor, it’s important to get a measure of what this game is, in the first place. If you’re already familiar with the game, and just want to know about how it handles on mobile devices, you could just skip the next section of this article. On the other hand, if you’re a newcomer to the game, the introduction will help you understand what Transistor is all about, and why you might want to play it.


So, what is Transistor?
Transistor is the second game made by Supergiant Games. The small company is (justifiably) famous as the developer of Bastion, which was a top down action-adventure game where you travel through a dystopic world fighting off an eclectic set of enemies with a collection of weapons that you can upgrade over time, accompanied by a beautiful soundtrack, an innovative, expositionary style of narration, and utterly gorgeous art and design.

Not surprisingly, that could also be a description of Transistor. While the basic idea remains the same in both games, the way it is executed – whether we talk about gameplay, the visual aesthetic, or the use of audio – all help to make Transistor a very different, yet equally beautiful experience.

Transistor puts you in the shoes of Red, a popular singer in the city of Cloudbank. You start the game pulling out a giant sword (the Transistor) from the body of a dead man, and things start to go in unexpected directions right away as the sword starts talking to Red.

Red herself doesn’t speak – exposition happens through the Transistor’s conversations with Red – and right from the start you’re digging through the backstory to figure out what’s going on.


Like Bastion, the world of Transistor has a beautiful, almost hand drawn feeling to it, but here everything is much sharper, much more angular. Like Bastion, the world is largely empty, except for your enemies, but there are now various computer terminals spread throughout the world where you will learn further snippets about the game’s history, or just order some food from a restaurant.

But the real difference comes in combat; Bastion played out like an arcade game, with dodge rolls to get out of trouble, letting you hack and slash away the rest of the time.

Combat in Transistor is very different and much more deliberate. Enemies frequently ambush you, herding you into tight corners, and while you can fight them with your different weapons, Red would be quickly overwhelmed, except for the fact that you can pause time, to program in a sequence of attacks. When that happens, Transistor becomes a turn-based game, where you can think tactically to take out your enemies. You get to plan out your turn, and then execute the attacks in real time, before starting a new turn.

Do it right, and you could dash around enemies, stunning them on the way if you have the right power-ups, deliver a deadly chained backstab to cut a swathe through your opposition, and end your turn safely behind cover.


Of course, there’s an energy limit to these attacks, and you could find yourself in a much worse situation than you were at the beginning of your turn if the positioning of enemies and cover doesn’t lend itself to this kind of ninja attack. In which case you’re going to be running around hopelessly while your attacks recharge, an easy target for your enemies.

Real time attacks on the other hand keep you in the battle without worrying about energy; the game isn’t shy about tossing a lot of powerful enemies at you though, so planning out your turns is pretty much essential. As the combat gets more hectic, you’ll learn to mix and match real time attacks with planned turns, and the fights can become far more complex.

Collecting weapons and power-ups is also a way to experience more of the game’s story as well – as you progress, you’ll find people dying, and “absorb” them into the Transistor. You get a bit of exposition from the sword when you do that, but it’s in the functions menus you find that you can learn a bit more about the personalities that are powering your different attacks as well, and learn how they tie in to the overall story of the game.

The story itself is satisfying, and if it touches a lot of familiar tropes and hits expected narrative beats, it is still very well executed, much like the rest of the game. If the game and the characters don’t feel quite as heartfelt as Bastion, they are nonetheless quite compelling. The art, and the music are exceptional; much like Bastion, Transistor is an intensely immersive experience that frankly overwhelms your senses.


How well does it work on my phone/ tablet?
Considering it’s a fairly recent console game, it’s no surprise that Transistor works with a relatively limited set of iOS devices. The game requires at least an iPhone 5, iPad 4th generation, or iPad mini 2, and it’s just under 2GB to download.

We played the game on an iPad 4th generation, and Transistor played incredibly smoothly. It also looks fantastic, and it doesn’t look like the visuals were sacrificed in any noticeable way to make it to mobile devices.

To play, you can either use classic controls (which features a virtual joystick) or you can point and click on the screen to move around. The former option is much better for the combat segments, which are a big part of the game, while the latter is much more convenient for general exploration.

We did try using the game with a borrowed gamepad, and the experience is definitely much better like that. We did complete the full game even without a gamepad though, and found it perfectly playable. The combat segments on the iPad definitely suffer when compared to the PC version – that’s because quickly dodging attacks isn’t easy with either the virtual stick or tap to move controls. Real time combat suffers, even though the difficultly seems to be dialled down a fair bit. Loading a turn is a lot easier of course but as the game progresses and combat gets more complicated, you’re going to need a mix of real time fighting and programmed turns, which can get a little frustrating.


Complicating matters a little further is Transistor’s death mechanic – instead of killing you, the game takes away one of your Functions (your weapons), making it even harder to win a fight you were already losing. There will be a few times when the game actively screws you over thanks to the controls. That’s why planning your turns perfectly is even more important in the iOS version of the game than it was in the original version.

Despite this small quibble though, there’s no denying the Transistor is a beautiful, and engrossing experience that everyone should be able to enjoy. At Rs. 620, it’s definitely more expensive than most mobile games, but we’d argue that it’s well worth it, particularly if you want mobile games to become more sophisticated than Candy Crush.

If you’ve not played Transistor before, we’d strongly recommend the game now. If you have played it on your PC or PS4, then you already know what the game is like; all we can add is that the port doesn’t have any noticeable issues and it looks great too. The controls can be a little frustrating in a few fights, but work really well for the most part, and if you have a gamepad then this isn’t even a consideration.

Transistor is out now as a universal app for iOS devices. You can download Transistor for Rs. 620. It is also available on Steam for your PC on Windows, OS X or Linux; right now you can also get the PC version of Transistor for $4.99, or approximately Rs. 310 as part of the Steam Summer Sale.

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Original NDTV Gadgets

This Apple VR headset is one step closer to reality

Samsung, Microsoft, Sony, LG and Google are among the tech giants working on virtual truth equipment – and now that you could add an extra title to the record. The tremendous name. Apple.

The tech conglomerate has been awarded a patent titled “Head-hooked up show apparatus for protecting a moveable electronic device with show” from the U.S. patent and trademark place of business, which marks its first step into the VR space.

According to the patent the headset – let’s name it Apple VR for now – will likely be capable to pair with an iPhone or iPod. The mobile gadget’s monitor can then slot into the headset’s body and act as its major display – very similar to the Samsung gear VR or Google Cardboard headsets.

The patent also covers a remote that could be used to communicate with the iOS device, since its multi-touch display will most likely be inaccessible from within the VR unit. However, no further information on the features of the headset or which specific iPhone/iPod models will be able to pair with the device is given.

But, through the appears of it, Apple appears to be diversifying in its choices from being only a creator of desktops and mobile contraptions. If the iCar and this VR headset happen to be a few of the things Apple’s working on, we’re not going to be short of some fairly fancy tech equipment in future.

However, it’s valued at sounding a be aware of caution at this factor. lots of Apple’s patented numerous technologies on no account get to peer the light of day, so for now we advocate keeping your pleasure slightly tempered prendas. we will maintain you posted of any future tendencies.



Battle of the bulge – Micromax A100 vs Spice Mi-500 vs iBall Andi 5c

Battle of the bulge - Micromax A100 vs Spice Mi-500 vs iBall Andi 5c

A world where mobile phones are getting bigger and tablets are getting smaller has seen the rise of a new category of devices. At first considered Frankensteins of the mobile computing world, phablets became cool with Samsung Galaxy Note’s success.
Recently, we’ve seen a bunch of new devices trying to make a mark by appealing to those looking for large screen devices, minus the stylus. We look at three such devices that attempt to woo the budget-conscious – the iBall Andi 5c, Micromax Superfone Canvas A100 and Spice Stellar Horizon Mi-500.

Build/ Design
The Micromax A100 is a clear winner in this department. The curves of the A100 fit well in hand, thanks, no doubt, to the slightly smaller profile compared to the other two devices. While none of the three devices scream “cheap plastic” (the Spice comes the closest), the overall finish of the Micromax ensures it stands out from the rest.
The Micromax A 100, like the iBall Andi, has the power button on the right, which makes it rather convenient to use for a large handset. We didn’t find the top placement of the power button on the Spice particularly handy, given the length of the device. The Spice handset has the volume rocker on the right, another odd choice, compared to the Micromax and the iBall Andi, which have it on the left. All three devices come with a Micro-USB port – the Micromax has it at the bottom, while the other two at the top, next to the audio jack.


The iBall Andi is the only device that comes with a physical home button, flanked on either side by capacitive touch Menu and Back buttons. The Spice goes all capacitive touch with same button options, whereas the Micromax A100 goes the all-virtual route, with Back, Home and Recent Apps button appearing at the bottom of the screen at all times (except when you play full-screen video). Picking any one of the three based on style of buttons is down to personal preference.
At 168 grams the Micromax A100 is no featherweight, but comfortably lighter than its two competitors. Overall, it’s our pick in this section.
Winner: Micromax A100

Hardware/ Performance
The Spice Mi-500 packs a dual-core 1GHz processor that gives it a clear advantage over the other two phones that are powered by single-core processors. The benchmarks as well as day-to-day usage observations were in line with this fact.
While none of the phones suffer from any lag during typical operations, the Spice does a great job of handling everything thrown at it. Though all three phones ship with 512MB RAM, the Spice Mi-500 required fewer reloads of the page when going back to a tab while having multiple tabs open. The Spice is also faster at loading heavy web pages. The touch performance of all three phones is at par.
All three phones are dual-SIM standby, which of course means while you are making a call on one number, the other will appear unreachable.
Winner: Spice Stellar Horizon Mi-500

The Spice and the iBall handsets feature identical 12.7-cms displays with WVGA resolution (480×800). Micromax chose to cram in a few more vertical pixels, going with a FWVGA 480×854 12.5-cm display, a resolution seen in some of the recent Xperia smartphones, amongst others.

The extra pixels ensure that the A100 can boast of a 16:9 display (great for watching videos), compared to 4:3 resolutions that the other two offer. Further, since the A100 comes with virtual buttons, the extra vertical pixels ensure that the effective available pixels (480×782) aren’t reduced considerably.

As far as display quality and colour reproduction are concerned, the Micromax A100 fares the best. Images appear sharp and crisp (but not artificially so), and the viewing angles are pretty good. The iBall Andi display is next in line by doing an average job on all fronts. The Spice Mi-500 is let down badly by a poor display – the colours appear washed-up and viewing angles are extremely limited.
Winner: Micromax A100
All three handsets come with pretty much stock Android 4.0 Ice Cream Sandwich, though Spice has applied a few tweaks of its own. Each handset comes with a few bundled apps as well, but nothing’s that likely to influence your buying decision one-way or the other.


All three phones come with identical 5-megapixel rear shooters with autofocus and LED flash but the performance is visibly different. While the Spice and the Micromax cameras do a pretty decent job, the iBall Andi camera is a disappointment.
The Spice beats the Micromax in colour reproduction and image quality outdoors, while the Micromax just about edges the Spice under low-light conditions (both with, and without flash).
However, there’s a flaw with the Micromax A100 camera. All images clicked with the phone in landscape mode appear upside down. Of course that’s easily fixable by rotating the images, but it’s a big annoyance no doubt – not everyone’s familiar with batch-editing tools for photographs, and we can imagine poor souls having to rotate each image manually. Thankfully, the bug is limited to images only, since videos appeared upright, no matter how the phone is held.
Strangely, Micromax refused to acknowledge the problem- even though there are multiple reports of this problem out there – and tried to pass it off as a “bug with ICS”!
Winner: Spice Stellar Horizon Mi-500

Big screen need big batteries, and all three phones deliver, with the smallest battery in the lot being the Micromax, that has a 2,000mAh one. However, it does a good job of keeping up with the Spice that has a 2,400mAh battery, and both the phones had pretty similar battery usage patterns in day-to-day tasks. The iBall Andi guzzled up its 2,300mAh battery faster than the other two.
Tie: Spice Stellar Horizon Mi-500 and Micromax A100

If you’ve made it this far, it would be pretty clear that it’s between the Spice Stellar Horizon Mi-500 and the Micromax A100 for the overall winner. While the Spice performs better and has a slightly better camera, the Micromax is better looking; a more natural fit in the hand and has a better display. There’s nothing to choose between the two as far as the software and the battery life are concerned.
Let’s throw the prices into the mix. The Spice Stellar Horizon Mi-500 retails for Rs. 12,499 while the Micromax A100 is available for Rs. 9,799. So is it worth spending 2700 rupees extra to get a phone that offers a better multi-tasking experience but an average display? If you can afford it and find that the Spice handset snuggles into your hand, go for it.
If you prefer something that’s lighter on the pocket, as well as your hand, has a better display and don’t mind a little bit of a performance hit, pick up the Micromax A100. If you do, also get IrfanView for Windows or an Automator action on Mac to flip those inverted camera photographs in a batch – until Micromax wakes up and fixes the problem.

Original Article here

Forcite Alpine

The standard ski helmet is set to get an overhaul with the aid of Aussie -up Forcite with its Alpine shrewd helmet.

as an alternative than simply supplying security the Forcite Alpine wants to permit its wearer to film, communicate, monitor and share skiing and snowboarding experiences easily. that’s why this helmet is stuffed with tech.

At the front of the Alpine is a 1080p digicam competent of 120fps gradual-motion video pictures, there may be additionally a wind-resistant mic for sound. If it is darkish or foggy there are developed-in OLED fog lights both to help maintain you nontoxic and to support illuminate your video footage.

The helmet additionally comes with a 3D speaker system that enables the wearer to take and acquire mobile calls with no need their telephone to hand thanks to an accompanying smartphone app. And when you are no longer on the cell the speakers can move tune from your cell by way of Bluetooth 4.1. The helmet might also connect immediately to the web making use of its developed-in 50m Wi-Fi.

The Alpine points an inner Inertial measurement Unit, which is science-speak for action sensors. These enable the wearer to monitor speed, distance and altitude which may also be uploaded to the app for private records, to share with neighbors or as a competitive marker.

If all that tech sounds find it irresistible’ll hinder security, worry no longer. The Alpine can notice impacts and upon a serious one will send out a GPS signal to alert the snow park emergency workforce. All that and it will have to final up to 8-hours on a charge.

Forcite Alpine will come in 32GB, 64Gb and 128GB models. Pricing and unlock date have yet to be introduced but you’ll be competent to get maintain of 1 in late 2015.

Forcite Alpine